Ben Smollan

Co-founded · closed

Origin Studios

Gen Z, reconnected.

Role
Co-founder, with my brother Liam; Komon Hayashi joined later
Customers
90
Revenue
£1,000+
Reach
Millions of Instagram views
Players in cloaks and costumes standing in front of a projected title slide for The Lantern Keeper
The Lantern Keeper · University of Alabama

Overview

We wanted a generation raised on screens to play an imaginative game together. We found D&D to be an incredibly powerful way to do this. We wrote modern one-shot adventures designed to be finished in one session, tailored to young people and gamers. We pitched university D&D clubs, hosted events where students played our adventures, worked with influencers with hundreds of thousands of followers, and rebuilt the business model four times. We closed it well before Vital, but it's where I learned to sell, negotiate, outsource and ship on a deadline.

Why it existed

We wanted to get a generation raised on screens playing together in the same room.

Dungeons & Dragons was the tool. Long campaigns and heavy rules put new players off, especially ones with the short attention spans of our generation. So we made short, story-rich one-shots with modern, video-game-style mechanics: fast, competitive, with overlapping stories, and easy for the DM to run without hours of prep.

The work

Liam and me, timelapsed · 40 seconds

Most of it looked like this.

A whiteboard, a long table and long hours. This is a timelapse of my brother and me working on Origin Studios.

Events

International events hosted.

We contacted university D&D clubs one by one, to host events where students played our adventures. We did this not only to build a larger community, but also to get feedback to further improve our adventures.

A group playing at a long table with a DM screen, dice and character sheets
Players in cloaks giving thumbs up around a table with laptops, dice trays and a grid board
Four players around a table with laptops and printed handouts

The adventures

The Midnight Masquerade

The Midnight Masquerade

The adventure that started it all. A completely new format of D&D where we introduced competitive D&D.

The Lantern Keeper

The Lantern Keeper

Our second adventure, focused on story building and character arcs.

The Greedy Fountain

A small, intro adventure we trialed.

Inside the books

The Midnight Masquerade: DM setup notes and the Part 1 title page, opening on Mars arriving at the masquerade
The Midnight Masquerade · Part 1
The Midnight Masquerade: a page with a map of the chateau and character art
The Chateau · map and scene
The Lantern Keeper: the Part 1 title page
The Lantern Keeper · Part 1
The Lantern Keeper: map of Willow's Hollow and the meeting with Elder Marna
Willow's Hollow · map and Elder Marna

How the model changed

We never stopped looking for ways to pivot

  1. 01

    An Etsy shop.

    We started out on Etsy, planning to sell adventures on there.

  2. 02

    Interactive campaigns.

    We made our first major pivot, to differentiate from competitors. We built our own software to host interactive adventures, and website to sell them off of.

  3. 03

    From subscription to one-off payment

    Originally, we planned to offer a subscription where an adventure would be released each month along with smaller pieces along the way. However, we eventually realised the market was far more receptive to a one-off payment for each adventure.

  4. 04

    The Companion

    The last thing we did before closing was work on a companion app to improve D&D for not only the players but the Dungeon Master as well. Through secret player to player chats, and automation of processes, the goal was to streamline the gameplay.

How we grew it

MillionsOf Instagram views, organic
100k+Follower influencers we pitched and closed
HundredsOf cold emails to influencers, blogs, stores and university clubs

Distribution was the real product.

We launched in partnership with Deck of DM Things. We learned Instagram's algorithm by posting constantly, pitched creators with hundreds of thousands of followers, and built outreach lists for stores and bloggers. We contacted university D&D clubs directly and hosted events where students played our adventures. I ran the website and worked on its conversion rate, from first visit to checkout.

Deck of DM Things reviewing Origin Studios one-shots
Deck of DM Things reviewing our one-shots · Watch on YouTube ↗

Behind the scenes

The whole company, in Notion.

Placeholder: a line about how you ran Origin Studios in Notion.

Every page in our workspace, from OS Main at the centre outwards. Hover a dot for its name; pinch or use + to zoom. Contact lists show only as counts, and word counts are approximate.

How it ended

We closed Origin Studios well before I started Vital. The studio didn't last, but the habits did: talk to customers, sell before building, change the model when the market says so, and ship on a deadline. Vital is built on all four.